| Updated 4th Edition Medieval Armor
Meta-System Rev 3.1, Updated June 29th 2007 |
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| Armor Type |
DR |
Cost |
Full Suit |
Cost/Lb. |
Skull |
Face |
Neck |
Arms |
Hands |
Torso |
Groin |
Legs |
Feet |
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| Plate:
Rigid armor, protects with full DR against all forms of
damage. |
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| Heavy Plate |
9 |
$3,600 |
90.0 |
40.0 |
4.5 |
4.5 |
2.3 |
11.3 |
4.5 |
22.5 |
9.0 |
22.5 |
9.0 |
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| Standard Plate |
6 |
$2,400 |
60.0 |
40.0 |
3.0 |
3.0 |
1.5 |
7.5 |
3.0 |
15.0 |
6.0 |
15.0 |
6.0 |
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| Light Plate |
4 |
$1,600 |
40.0 |
40.0 |
2.0 |
2.0 |
1.0 |
5.0 |
2.0 |
10.0 |
4.0 |
10.0 |
4.0 |
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| Scale/Lamellar:
Flexible armor, uses "blunt trauma rules". |
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| Heavy Scale/Lamellar |
6 |
$1,500 |
75.0 |
20.0 |
3.8 |
3.8 |
1.9 |
9.4 |
3.8 |
18.8 |
7.5 |
18.8 |
7.5 |
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| Standard Scale/Lamellar |
4 |
$1,000 |
50.0 |
20.0 |
2.5 |
2.5 |
1.3 |
6.3 |
2.5 |
12.5 |
5.0 |
12.5 |
5.0 |
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| Light Scale/Lamellar |
3 |
$670 |
33.5 |
20.0 |
1.7 |
1.7 |
0.8 |
4.2 |
1.7 |
8.4 |
3.4 |
8.4 |
3.4 |
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| Mail:
Flexible armor, use lower DR vs. Crushing Attacks |
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| Heavy Mail |
6[3] |
$750 |
75.0 |
10.0 |
3.8 |
3.8 |
1.9 |
9.4 |
3.8 |
18.8 |
7.5 |
18.8 |
7.5 |
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| Standard Mail |
4[2] |
$500 |
50.0 |
10.0 |
2.5 |
2.5 |
1.3 |
6.3 |
2.5 |
12.5 |
5.0 |
12.5 |
5.0 |
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| Light Mail |
3[1] |
$335 |
33.5 |
10.0 |
1.7 |
1.7 |
0.8 |
4.2 |
1.7 |
8.4 |
3.4 |
8.4 |
3.4 |
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| Leather:
Flexible armor, uses "blunt trauma rules". |
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| Heavy Leather |
3 |
$150 |
30.0 |
5.0 |
1.5 |
1.5 |
0.8 |
3.8 |
1.5 |
7.5 |
3.0 |
7.5 |
3.0 |
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| Standard Leather |
2 |
$100 |
20.0 |
5.0 |
1.0 |
1.0 |
0.5 |
2.5 |
1.0 |
5.0 |
2.0 |
5.0 |
2.0 |
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| Light Leather |
1 |
$67 |
13.5 |
5.0 |
0.7 |
0.7 |
0.3 |
1.7 |
0.7 |
3.4 |
1.4 |
3.4 |
1.4 |
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| Quilted
Cloth: Flexible armor, semi-ablative (1/10), can be worn
in up to three layers. |
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| Quilted Cloth |
1 |
$15 |
5.0 |
3.0 |
0.3 |
0.3 |
0.1 |
0.6 |
0.3 |
1.3 |
0.5 |
1.3 |
0.5 |
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| The
following additional rules can be used, mostly from UT174-175: |
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| Half
Coverage: Multiply weight by 0.5, armor protects only on 11 or less on 3d. |
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| Partial
Coverage: Multiply weight by 0.25, armor protects only on 8 or less on 3d. |
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| Open-Frame
Armor: Multiply weight and cost by 1/5, armor protects
against swing attacks normally, other types only on
8 or less on 3d. |
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| "Cheap"
Armor Quality: Cost is 75% of list, either DR -1 or +20% to
weight due to inferior materials or construction. |
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| "Fine"
Armor Quality: Cost is 125% of list, but weight is reduced
by 10% due to superior materials or construction. |
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| "Very
Fine" Armor Quality: Cost is 200% of list, but weight
is reduced by 20% due to superior materials and construction. |
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| Typical
Armor Pieces |
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| Cap
or Open-Faced Helm: Covers the skull |
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| Full
Helmet: Covers the skull and the face, with cheekpieces and
a nasal at minimum |
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| Collar
or Gorget: Covers the neck |
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| Corselet: Covers the torso |
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| Sleeves:
Cover the arms |
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| Gloves:
Cover the hands |
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| Cup,
Codpiece, or Loincloth: Covers the groin |
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| Leggings: Cover
the legs |
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| Shoes
or Sollerets: Cover the feet |
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| Mask: Covers
the face |
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| Coif
or Hood: Covers the skull and neck |
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| Shirt: Covers the torso and upper arms |
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| Jacket:
Covers the torso and arms |
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| Coat: Covers the torso, groin, and limbs |
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| Skirt: Covers the groin and upper legs |
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| Pants: Covers the groin and legs |
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| Hauberk: A shirt with a skirt; covers torso, groin, and upper limbs |
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| Vambraces
or Valerus: Cover lower arms |
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| Greaves: Cover lower legs |
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| Sandals:
Cover the soles of the feet only |
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| Breastplate: Covers torso from the front only |
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| Shin
Guards: Cover lower legs from the front only |
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| Base Assumptions |
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| Cost
can be figured by multiplying the full suit by the same fractions used to
determine mass. |
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| They
are not listed separately, as they can be figured as needed. |
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| Skull:
0.05, Face and Eyes: 0.05, Neck: 0.025, Both Arms: 0.125, Both Hands: 0.05 |
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| Torso:
0.25, Groin: 0.10, Both Legs: 0.25, Both Feet: 0.10 |
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